Technology

MetaChess is an upcoming Play-to-Earn NFT chess game!

Bella Vista, Arkansas Jan 11, 2022 (Issuewire.com) – MetaChess team is creating the first blockchain-based chess game when users can monetize their gaming experience with PAWN — the main utility token of the platform.

Chess, a game that can be traced back at least 1,500 years, is suddenly one of the coolest games topping wish lists this holiday season and retailers are struggling to keep it in stock.

The game’s popularity can be explained by two big factors: People are spending more time at home during the pandemic, and the popularity of “The Queen’s Gambit,” a Netflix show that follows fictional chess prodigy, Beth Harmon.

After the show premiered in October, sales of chess set spiked by 87 percent in the United States, while book sales about the game rose 603 percent. The sudden gains come after flat and negative growth in those categories, according to the report.

The MetaChess is a blockchain-based chess game where players can monetize their wins in the Binance Smart Chain using PAWN, the platform’s utility token.

We are aiming to disrupt the existing game makers like chess.com and chess24 by providing players free access to all parts of the game and rewarding their participation with our utility token — PAWN. In the current game market, centralized ownership allows game makers to have multiple subscription plans, and players need to spend a certain amount of money each month if they want to have the full benefits of an online chess game.

With MetaChess, we aim to overcome these limitations while accelerating blockchain adoption to grow the blockchain gaming market. All game benefits will be available to everyone free of charge! Investing in MetaChess will be a matter of choice, and every player will be able to earn PAWN simply by playing MetaChess!

Website: https://metachess.info/
Whitepaper: https://metachess.info/MetaChessWhitepaper.pdf

Media Contact

MeytaChess

*****@gmail.com

http://Metachess.info

Source :Mey

This article was originally published by IssueWire. Read the original article here.

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